Uncle Hyena (unclehyena) wrote,
Uncle Hyena

Game Design

One of the things I have wanted for most of my adult life is to be involved in an on-going RPG campaign. Unfortunately, reality has gotten in the way. First, my schedule has generally been erratic and incompatible with pretty much everyone; second, I have seldom been at liberty to commit to more than about one game a month (and solid campaigns are most likely to be weekly); third, it is axiomatic that if you want to have a regular game, you ought to RUN that game, and I am a poor game master, and don't enjoy the process to get any better at it.

But this year I am going to try to change that. Maybe if I were a better GM, I WOULD enjoy it more. Maybe. It is time to find out. If I am going to become a better GM, I need to have a game that I REALLY like, and that means I need to compile forty years of RPG notes into something that resembles an original RPG. I have no intention of trying to publish the thing, so I am free to steal concepts indiscriminately. I think that there is a good chance that there is a decent game lurking under all of that fossilized rumination; we shall see.

(For those who want to avoid this kind of thing: Game blogs will be clearly labelled as "Game Blogs", just like this one.)

Uncle Hyena
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